Upcoming S.T.A.L.K.E.R sequel was officially announced today!
GSC Game World is glad to announce a new project in the S.T.A.L.K.E.R. series – S.T.A.L.K.E.R.: Call of Pripyat (working title) for PC.
S.T.A.L.K.E.R.: Call of Pripyat will become a third stand-alone game in the highly-acclaimed Survival FPS S.T.A.L.K.E.R. series. The project is slanted for release in autumn 2009.
The events of S.T.A.L.K.E.R.: Call of Pripyat unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military "Fairway" operation aimed to take the CNPP under control.
According to the operation's plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.
Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine's Security Service send their agent into the Zone center. From now on everything depends on the player.
Key game features:
* Photorealistic Exclusion Zone – Pripyat, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes. * New story, a number of unique characters. * Extended system of side quests. * New monsters: Chimera and Burer. New behaviour and abilities for all monsters. * New A-Life system, created using the players' best-liked elements of the first two games in series. * Emissions considerably influence the world of the Zone. * Sleep function added into the game. * New player’s interface. * Possibility to continue the game after completion in a freeplay mode. * The game is developed on X-Ray engine v.1.6
So, yeah - all the info from previews below is now confirmed with official announce.
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Translated first preview of upcoming S.T.A.L.K.E.R sequel. Enjoy :)
Call of Pripyat exclusive preview from Gameplay magazine (5.2009)
The plot is starting few days after SoC final events - Gunslinger is turning the psy-antennas off, but too, being out of it for few days. In the meantime, all the stalker realized the possibilities and perspectives of the pass opening, rush there. Of course, the way was too narrow for all the people, so factional conflicts raise again and the whole place became a battlefield.
Unexpectedly, the military forces become more active too. News about the psy-emission source liquidation reach military headquarters, and so, the development of "Fairway" operation started. The whole point of it is search for the safe way deep into the Zone for sending heavy-armed troops there and establish full control over the place. But something goes terribly wrong, and all the helicopters sent for reconnaissance vanish.
As said in the old wisdom, probably the one scout can make it where the big group failed. So the HQ send one operative to the place to inquire about facts of the case, while being undercover as a stalker. But, well - why "undercover"? He's actually a stalker, just having an eye on Ministry of Defense pays, so - on the military side. His name is Alexander Degtyarev, and he will be the protagonist.
Our main task will be to find and investigate what happened to those five helicopters. You'll find some info while searching for each of them, and of course in result we'll reveal the inconceivable Mystery. But, of course, the developers won't say anything about it before the release :)
Alex arrived at the place a bit late - stalkers already settled there, opened the small Bar in the old rusty ship, used some houses around, revealed the nearest anomalies etc.
Only two small groups of Duty and Freedom reached the Backwater, so they concluded a temporal truce and organized a base in the old suiting building. It is divided in two parts - for each faction. Everyone agreed that this will be neutral territory where no one will shoot.
Of course, bandits appeared there too, searching for easy money. One of them, Sultan, smart bastard, started a mess trying to gain control all over the place. But he's not going to kill anyone in sight, so it's possible to work for him.
So, we have 3 factions available for interaction, working etc. It won't be possible to join one of them (because it'll ruin the possibility of visiting lots of places and bring way too much shooting against the aggressive faction stalkers into the game. But you can change the force balance, do various tasks, help faction you sympathize to dominate.
Of course, there won't be any infinite wars for control points! Everything is a lot more interesting. For example: the scientist camp lose mercenary guarding. You can give them an advice like "I know some guys from Freedom, they'll help you, no problem". For faction it'll be the new earning source, and you - will receive respect from faction members, good equipment etc. you need.
Duty members usually prefer the heavy armor assault rifles and machineguns, Freedom - to sniper weapons and light, but protected against the Zone dangers equipment, suiting for those who like to explore the Zone. Developers didn't revealed anything about bandits propensity, but we think it'll be shotguns. And, of course, all the dark side adepts will choose that faction :)
Weapon assortment will grow a bit. By the way, developers decided to give more attention on smooth-bore weapons, so, for example, you can find and use automatic barreled-magazine shotgun (model prototype is DOA-12). Whole weapon balance will be reworked for higher damage and a lot longer distances.
For players not to suffer while choosing between sniper rifle and machinegun, devs made both two weapon slots universal - for now you can put anything you want into them. Of course, if you want to be armed while using the detector, you'll need one-handed weapon like pistol, but their role on the late stages of the game will probably decrease - everyone will prefer more powerful weapon :)
Suits will be divided into torso part and helmet part, both with separate stats. There will be 4 quick-use slots for items like bandages, medkits, antirads etc. Also, the new medical item class will appear - boosters. These are the preparations allowing the user to temporary raise some organism functions - for example, some of them will allow to sprint longer, some will speed up the blood coagulability, and so on.
Blowout can happed anytime, so you'd better keep in mind the ways to closest hideouts. You'll have about a minute to hide, and, which is most interesting, the hideout can be already taken by aggressive stalkers. Of, for example, you could the the members of Duty and Freedom in gunfight for the hideout. It's possible to help one of the sides, or just wait and collect the loot later.
Stalkers will act with the correct day/night behavior cycle - at night they're mostly sleeping, in the morning they wake up, prepare the equipment and leave the camp to search for artifacts - individually or as groups. As evening comes, they'll start to return to the camp with loot (or without it). Developers are going to rework the behavior and trade system, so you won't see the 5000 rubles and vodka in the backpacks of stalkers - they'll carry what they actually bought or collected. It allows some interesting schemes for dark side adepts - for example, you can wait for stalker to collect the artifacts and kill him returning to the camp to get your hands over the loot :)
Monsters will raise their activity at night. By the way, yes - there will be burer and chimera. Those models were already been in SoC recourses, but wasn't used in game due to various reasons. Developers said that they wanted unique enemies, so another dog-like close combat mutant is not needed. So, in sequel, they gave burer and chimera unique abilities and behavior. Chimera will use swift and deadly leaps from the dark while staying unnoticed and stealthed, try to avoid player to see it before the attack. Burer will widely use his telekinetic abilities - for example, for disarming characters. Or at least to make concrete block fall on your head :)
The stats balance for other monsters will be reworked. For example, bloodsucker will be a bit weaker, but more dangerous, his invisibility won't make him immortal, he will act slightly different.
The attention to details in Call of Pripyat is really surprising. For example, after the blowout anomalies will change their position and the artifacts will appear in completely different places, making almost impossible to memorize the safe route and run without detector like in Shadow of Chernobyl. By the way, it'll be possible to sleep! You won't be able to sleep under the bush within the bag, but on every base you'll find the suiting places to sleep at night. Much better than waiting for the morning in SoC while having time for a tea. Ten cups of tea. Or even more.
But, well, maybe you won't want to sleep at night. There are a lot tactical possibilities and, also - many quests are available only at night :)
There will be about 70 new unique quests. Small corridor-like locations are in past - prepare to explore three giantic territories:
Darkwater - marshy territory, heavy affected with anomalies and densely built with various agricultural structures.
"Jupiter" - industrial territory around and in the huge abandoned factory (by the way, the "Jupiter exists in the real Desolation Zone | translator note).
To say straight, Call of Pripyat looks like the wise and massive work on mistakes done in previous games. There won't be helicopter bosses, infinite faction wars and other elements that are theoretically interesting, but doesn't fit to S.T.A.L.K.E.R at all. Well-turned features like new detection system or weapon upgrading will be there too, but in overall look the Call of Pripyat is closer to the original S.T.A.L.K.E.R concept with dangerous, desolated and silent Zone where stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights. We really hope that the developers will follow this line, because this time they've chosen really proper vector.
We're looking forward for the meeting with the dark and cloudy world of eternal autumn where it's not possible to live, but... where you still want to return. Again and again.
Other evidence :)
It has almost erased "Зов Припяти" inscription, which means "Call of Pripyat".
Nothing new after Gameplay preview, but if you want, check the translation below.
Small preview of upcoming S.T.A.L.K.E.R sequel "Igromania Lite" magazine (5.2009)
Developer: GSC Game World Release date: ~ autumn 2009
GSC Game World team is currently working on two projects: S.T.A.L.K.E.R console port and... "Call of Pripyat" sequel. Stay tuned for detailed preview in the next month, and as for now - here are the short summary of what you need to know.
The considerable part of Pripyat will be recreated with 100% (!) accuracy - now it'll be the east part of the city. You'll also see the "Jupiter" facility, Kopachi village, which was so highly contaminated that desactivation failed so everything were just buried, and a lot more locations.
There will be noticeable improvements in A-Life system: for example, day/night behavior cycle, artefact searching, blowouts with proper NPC reactions and hideouts and a lot more. By the way, there won't be a faction wars - the idea wasn't successful. NPC behaviour will be more "peaceful" (but, well, of course if a Duty stalker will meet Freedom stalker - he know what to do, so it doesn't meet armistice between everyone). Of course, the overall number of stalkers in the Zone will be lesser than it's been in CS.
"Call of Pripyat" is a sequel. It follows the ending where Gunslinger destroyed the C-Consciousness project (developers courageously ignore false endings ^__^). After this event something changed in the Zone, so the goverment decided to sent military specops squads into the Zone to investigate what happened. But something goes terribly wrong and the whole group vanish. Our protagonist will be the Ukrainian military operative, and one of the prior targets we have is to find that squad and figure out what's going on with them.
In previous games the side quests looked like primitive 1-minute generated boring tasks. For now, it'll change. There won't be any stereotyped tasks at all. GSC is developing about ~70 unique side quests (!). Forget about "kill 5 boars" tasks, they're in past.
The community annoyed developers with that so much, so... yes, there will be the burer and chimera. Of course, with reworked behavior and new skills. Prepare for tough fights.
[!] I remind you that this is the translation of original Russian text. Some errors may exist, let me know if you'll find anything.
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I hope that after the 3rd time the get it right. I really hope this game will be what they say.
If this game lives up to what GSC says they will do then this is going to be the shit.
I just wanted to say thanks so much for posting the new info bac9-flcl :)
A bit of new info and confirmed old facts from "Gameworld Navigator" magazine preview.
The game follows the "true" ending line where Strelok destroyed C-Consciousness. But, all the stuff with the grass, birds and green leaves... wasn't meant to be Zone disappearing. Only Strelok saw that and this is a mystery what truly happened to him.
There will be less stalkers than in CS and even SoC, GSC want to show that they're guests in aggressive environment, not rulers of the place.
Monsters AI will be reworked to make their behavior more interesting and well-looking, especially in combat (for example, a dog won't stand in one place and repeatedly play bite animation, it'll move and attack smart). By the way, the mutant are not the united aggressive pack of creatures thinking only about killing as many stalkers as possible. There will be carnivores and herbivores, various conflicts etc.
The factions won't be so black-and-white like in CS, with the same members, sharp borders etc. They're just a groups of people with the similar principles, not aggressive freaks looking for opposite faction members. Their leaders are smart and calm men who can solve the problems with words, not bullets :)
Developers agree that the main fail points of CS were bugs, weak storyline and faction war. They are going to additionally hire some specialized companies to do very accurate testing together. They wrote the new storyline a lot more accurate, consulting with writers etc. The amount of action will be reduced a lot to help atmosphere of loneliness, desolation and concealed danger.
There will be the freeplay mode after the game ending - for fans who want to completely solve all the quests, explore the territory and find all the secrets :)
Confirmed again (!): yes, there will be about 70 unique quests.
http://www.gameru.net/forum/uploads/1240541536/gallery_7808_142_317040.jpg http://www.gameru.net/forum/uploads/1240541536/gallery_7808_142_44896.jpg http://www.gameru.net/forum/uploads/1240541536/gallery_7808_142_338875.jpg http://www.gameru.net/forum/uploads/1240541536/gallery_7808_142_284689.jpg
:(, add some coop so I can finally experience the masterpiece with Siro.
Rofl.. Is the Vintorez on the Russian cover art not Millenia's? It looks like cut in :O
I really hope they make a trilogy pack.
Read, damnit! xD I spent 2 days to translate it, so have patience :)
No, it's not possible to create coop. If you want me to explain:
It's not possible due to content compilation types (MP spawn-objects are completely incompatible with AI-graph, so you can't compile a map supporting both NPC and multiple real players), special client-server SP architecture (which already takes net functions for it's own usage), and impossibility of A-Life synchronization between two players.
So, no, you'll need to wait for X-Ray 2.0 or other engine which will be used in STALKER 2 to play coop :)
Okay so that was 2 much to for me 2 read. only got a question. will there coop? and not just normal death match..
WOOOT! This is awesome. To be honest, I loved both of the already released games. SOC was just generally amazing. Clear Sky had a few bugs for me but I think the graphical improvements dwarfed the bug problems. Now that a lot of bugs have been patched it seems even better then when I played it when it was initially released.
I've been reading around on the web for the last few days trying to find some real facts about the third game and funilly enough it gets officially announced two days ago! haha. Awesome.
Haha, it seems that that guy doesn't even know the development history, at all :)
GSC is the only developer of SoC, since 2002.
"Feature slaughter", same as the opposite opinion about "Dean Sharp and THQ killed the game" are both dull-witted and have nothing to do to the real state of facts. Matters of overhyped community, aggressive PR on early stages of development, ...
Eh, well - I don't want to discuss all that stuff again for 1000th time. It is everlasting holywar and it's pointless to try to change the opinions of people who are sure that their position is right and everyone dissenting is fool :P
By the way, CoP official site is currently being developed. As I know, it'll be opened within a week.
Copypasta from the news when that article was posted -
"I don't want to see anymore S.T.A.L.K.E.R. releases. Clear Sky was a complete disappointment to me.
Shadow of Chernobyl was fucking amazing - seriously burnt itself into my memory for the rest of my life.
I don't credit GSC with that though. SoC was in development for ages before GSC ever got their hands on it, and when you look back at old Alpha tests, and the things that Oblivion Lost have done to add in cut out features. It really shows how much GSC slaughtered what STALKER could have been. Clear Sky completely showed GSC's destructive regime for the franchise - and I'm not wasting my hopes and holding high expectations for anything else they release. Now if the series would fall out of GSC's hands, I'd be excited."
Autumn 2009 :)
When is this being released,
Sorry if you posted it and I missed it.
Excellent. I may purchase a trilogy pack if they make one.
Call of Pripyat was officially announced today! Check the first post :)
I just... I just don't know what to think after CS :(
That game sucked, big time.
Shadow of Chernobyl is waaaay better imho, more customizable and less cpu consuming
OH MY GOD, YES!
Yeah, I want it too. I'll fight for it with project manager until the end xD
Nice, maybe they will give more support to the modding comminity, I want a new sdk.
That said Crytek for Crysis Warhead and it runs worse then normal Crysis for me (though I'm the only one :O )
The X-Ray engine is pretty good if you ask me, I play SoC @ 1680x1050 with all maxed out and it never lagged. Clear Sky is a bit tougher though, I'm using Advanced Full Dynamic Lighting and a mix off high/middle setttings in the advanced menu. Runs (except for the Clear Sky Base) over 30 fps the whole time at 1680x1050. Wasn't anywhere tough then the Swamp and Cordon :P
Let's just hope they will fix the BIG HANDS, otherwise the game was great.
Zone didn't disappeared, it seems that the "Zone disappearing" Gunslinger seen is just some hallucinations after killing all the C-Consciousness members. Well, it'll be fun to see what he feel after waking up :)
Or GSC slightly changed the SoC ending events so after the Radar shut off the story goes other way, without successful Gunslinger raid to NPP.
At this time I don't know which way developers choose.
Well, GSC said they found the way to optimize deferred shading so much that everything goes pretty smoothly on maxed settings/1920x1080 with decent gaming rig.
But do not nail me on the promise )))
Well at least I can sleep at night now knowing that I can figure out what happens after SoC.
Do you know how dumb on every level that was? People do not go insane from radiation! It's impossible, the "zombies" in S.T.A.L.K.E.R are the only close "insane" creatures, but that's not from radiation. Also, people were evacuated from Prypiat after the failure of the Chernobyl NPP, this means that we won't see any people with long term damage radiation that would affect their brain that fast.
Deer are not common around that area, and they certainly aren't going to be common after what happened.
Oh man i can't wait for this, but first i have to buy a new vid card because i can only play SOC, i tried playing clear sky but it is too laggy.
Its all about tweaking the game. i got some cmds on the origanal stalker that makes it have less stuttering since STALKER usually calls up the entire area in your ram instead of when needed. For clear sky i got a CMD that gets rid of some shadows or some shit. Increases FPS by a huge amount.
I run STALKER just fine, no lag at all. But Clear Sky (with no patches, cuz i think you know why) was a bit choppy. I had everything maxed out for DX9 and all the eye candy on and it was a bit choppy at parts especially at the beginning when walking around in that camp at sunset.
You also have a better card with more Video Ram, faster memory, and a faster chipset :D
No i'm not fucking kidding you.
there was that, there was also me finding enemies standing still with their arms to their sides... at least 50 times.
then came a bug when i would get wounded, and when i was supposed to take cover and recover, it never recovered, so one scratch killed me.
Then another bug was the saving system, i would fight for a really long time, then die, usually because of the bug above, and the game brought me way the hell back, further than it should have.
COD2?Are you kidding me?I haven't seen any bug,apart of nazis killed by me and moving their mouths,like talking.
You and i have similar hardware specifications. I run both stalkers very well on maximum, DX9 of course. could be something relevant to background programs or fragmentation?
Stalker clear sky has not been all that buggy of an experience for me, and i have played it 2 times, almost a third.
Call of duty 2 single player was a hell of a lot buggier than clear sky was for me.
Very true.The x-ray engine is a fucked thing,I can't get how it has so many bugs.But how the story continues if the Zone disspeared?
I'm pumped for this sequel, clear sky wasn't really that good so I hope this is much better. And please, God, Optimize the engine. My pc eats through every game without stuttering, but Clear Sky melts my pc, and The original stalker gets my GPU hotter than Crysis, and Crysis looks BETTER.
This makes me rejoice!
although i did enjoy clear sky, i was sad that it was mostly the same levels.
E P I C T H R E A D!
I love you. Have my babies and my money!
Fucking brilliant thread.
Excellent fucking research and translation, i'm definitely going to buy it.
I hope they stick to that date, sadly I doubt it :(
awesome news, sounds really good.
No, Call of Pripyat is PC exclusive. STALKER console port is a separate project which is still in the middle of development. I can't tell about it yet.
Hopefully the hand models are good and the aiming isn't terrible, and it MIGHT be playable.
YAY!... but... is this new game a console game or a PC game? Or both maybe?
Fuck i wish they removed mutants all together and replaced them with more dogs deer and maybe random people that have gone insane due to the radiation
Thanks bac for telling us this! Can't wait now!
Good to hear. You made my day man.
Sounds aweomse, though I would like to walk in the new, the places from Clear Sky and the ones from SoC.
Most parts that they want to improve sounds like the stuff in the Oblivion Lost mod :D
Well, sorry I just skimmed through the whole thing. So, thanks for posting this and the translation, I love you bac9-flcl.
Read the preview carefully :)
The game is still divided to levels, bcs X-Ray doesn't support location data streaming. But:
So the situation will be better.
P.S.: I need to note - these 3 locations do not contain any old territories in any form. They aren't compilations of the old maps. Forget about them :)
New screenshot from the Gameplay magazine.
I like the distance. SVD for the win! :)
It is fake. GSC is using X-Ray and do not plan to purchase another engine.
As about graphic changes in CoP, devs only mentioned that they found the way to greatly optimize the performance, so the game runs at 30-40fps on highest settings/DX10/1920x1080 on a typical gaming rig.
Tbh, the graphic improvements are not their main vector for now, and I think it's good :)
Nice, now I finally sleep in peace knowing that
"Call of Pripyat looks like the wise and massive work on mistakes done in previous games"
Oh, nothing about the graphics engine? I found out on some forum that they'll probably use the Crytek engine, is this true? They said that the sequel will be placed in one huge level, loaded dynamically, and because of that, they chose to use the Crytek engine, since their current X-Ray engine doesn't support it.